normalmapping animated meshes

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I think I've got this mostly sussed out, working in realtime without messing around calculateing normals and such.

This here is the dragon.md2 model animated in it's run cycle with a funky sci-fi-ish normal map applied to it just to test the effect...

This uses a tiny 2 by 2 pixel cubemap for the normals.
Another tiny 2 by 2 cubemap to give the lighting some color.
normal maps and regular diffusion maps.

The landscape is actualy a mesh (not a blitz terrain) as I was useing it for something else...but both it and the dragon are rendered with the same normal and light color cubemaps, both can be rotated in anydirection and the lighting remains consistant as if this used unmoveing hardware lights...although because of the "wobblies" MD2s have it tends to 'pop' the surface lighting a bit...the fog is just there to see how DOT3 works with it.



I'll pack up a zip, source and all when I get back home from work.