cameraviewport help plz?

Blitz3D Forums/Blitz3D Beginners Area/cameraviewport help plz?

Without reading through your code...you can create a bunch of cameras then show/hide the ones you're interested in or not.

If you want a smaller camera viewport rendered over your main camera do something like
hideentity littlecam
showentity maincam
renderworld
showentity littlecam
hideentity maincam
renderworld
flip

This will render your main scene then render your extra cam afterwards (ie overlay it) then flip the backbuffer.

Also look at using the {codebox}{/codebox} tags (with [] instead of {}) to maintain your code formatting. The code you've posted looks horrible due to lack of indenting.