Just to clarify, when I say I could not do this in Blitz3D, I mean using B3d's built in engine.
All these vivid demos are obviously coded in blitz3D the language(Vivid it's self coded in C++/Blitz/Pb)
All these vivid demos are obviously coded in blitz3D the language(Vivid it's self coded in C++/Blitz/Pb)