Something else I've just thought of editor-wise:
There should be a sort of compile option that takes a look at all the aliens in the level and when it's loaded into the game only those aliens are loaded. Just a little optimisation.
And, a thought... Should we have a multiple tile sets?
Maybe have a tileset for the transparant layers (detail and over) and a different set for the base layer. I just think this will make the tilesets more manageable.
The only problem I can forsee is working out what tile set you're using on each square... would you set the tileset for the entire level or would you set it per tile? If it were set per tile it would mean an extra layer to describe what tileset you're using. Per level would be much easier.
It just means if we have different themed levels you could set the different base tileset...? Discuss.
There should be a sort of compile option that takes a look at all the aliens in the level and when it's loaded into the game only those aliens are loaded. Just a little optimisation.
And, a thought... Should we have a multiple tile sets?
Maybe have a tileset for the transparant layers (detail and over) and a different set for the base layer. I just think this will make the tilesets more manageable.
The only problem I can forsee is working out what tile set you're using on each square... would you set the tileset for the entire level or would you set it per tile? If it were set per tile it would mean an extra layer to describe what tileset you're using. Per level would be much easier.
It just means if we have different themed levels you could set the different base tileset...? Discuss.