Editing Normals in MAX

Miscellaneous Forums/Content Creation Tools/Editing Normals in MAX

sorry, I'm tired now, bad grammar

I have a gmax here...is the same for basic stuff
you can convert to edit mesh (select, rightlick on viewort) , go to face mode, right clik again in viewport, in floating menu, lcik on edit normal mode, so you paint on the mesh and you go inverting faces...paint in the holes, and u'll restore em back.

if u refered to an smoothng value, edit mesh, and at the end, smoothing groups...u cango selecting faces and clicking in one of those numbers, to set an smoothing group, or..quicker, just select all faces in objects, and bellow all the numbered buttons (possible smooth groups) u'll see autosmooth button, with a field besides, delete that number, and put yours, usually for objects like 45 to 60. AND, hit enter... please. and then, hit in the button ("autosmooth")

It will set how hard the edges are, and which are hard, based only in how angled are faces between em... I use this mainly...

engines use to have a way to get back autosmooth value. usually if u remember the value u did set, even if lost, by code u should be able to re set it with same number. but I don't know in blitz.