Thanks for your reply!
The problem is, neither the edit mesh or the poly modifier lets you edit the normals directly (they have flip, and unify, and Edit Normals doesn't seem to change anything when I use the model in Blitz. Recalculating doesn't seem to do much, either. I'd much rather do that by hand in max, anyway.
The problem is, neither the edit mesh or the poly modifier lets you edit the normals directly (they have flip, and unify, and Edit Normals doesn't seem to change anything when I use the model in Blitz. Recalculating doesn't seem to do much, either. I'd much rather do that by hand in max, anyway.