Matt (CKOB),
Thanks for your comments. The post has been amended accordingly.
Also, if there are excellent Blitz3D programmers lacking the C++ side, then an alternate reduced contract for the Blitz side only maybe formulated if an alternate C++ coder can be found for the other bits... although PureBasic maybe acceptable as I can use that myself and support. My C++ is very weak also.
Thanks for your comments. The post has been amended accordingly.
Also, if there are excellent Blitz3D programmers lacking the C++ side, then an alternate reduced contract for the Blitz side only maybe formulated if an alternate C++ coder can be found for the other bits... although PureBasic maybe acceptable as I can use that myself and support. My C++ is very weak also.