Hey, out of interest - assuming someone creates a relatively complex model using Blitz3D Vertex stuff. If the model is compressed into 2D (buy positioning any set of vertices to the same point in 3d space) is the overhead lower than if it was in 3D?
For example - imagine a computer keyboard accuratley modelled this way (purley using Blitz Vertex stuff) - but you take the relevent vertices and move them so in fact it is flat (2D), is the overhead less than if it where still in 3D? Obviously, you have the same amount of vertices - but is the fact that you are not applying depth a speed benefit?
I hope I explained that good enough?
For example - imagine a computer keyboard accuratley modelled this way (purley using Blitz Vertex stuff) - but you take the relevent vertices and move them so in fact it is flat (2D), is the overhead less than if it where still in 3D? Obviously, you have the same amount of vertices - but is the fact that you are not applying depth a speed benefit?
I hope I explained that good enough?