Nope, I'm not confused.
However, do you have to use 'AddTriangle'? In a nutshell, do you peeps create a square with 2 triangles - ie, nobody is just doing it with 4 vertices - let's assume there is no such thing as 'AddTriangle' in Blitz3D - how are you lot making complex shapes - or are you relying on 'AddTriangle'?
I'm kind of trying to work out if I need to use 'AddTriangle' or are there other ways that don't limit you to using a triangle.
The main reason was - when I looked at Blitz3D's own example code of the triangle - I thought 'Aha, 2 will make a square' - I then thought 'Hold on, I'm going to have to manually work out the position/values of the second triangle'. Then I thought 'Why not just use 4 vertices and make a square?'.
However, do you have to use 'AddTriangle'? In a nutshell, do you peeps create a square with 2 triangles - ie, nobody is just doing it with 4 vertices - let's assume there is no such thing as 'AddTriangle' in Blitz3D - how are you lot making complex shapes - or are you relying on 'AddTriangle'?
I'm kind of trying to work out if I need to use 'AddTriangle' or are there other ways that don't limit you to using a triangle.
The main reason was - when I looked at Blitz3D's own example code of the triangle - I thought 'Aha, 2 will make a square' - I then thought 'Hold on, I'm going to have to manually work out the position/values of the second triangle'. Then I thought 'Why not just use 4 vertices and make a square?'.