Realtime Shadow

Blitz3D Forums/Blitz3D Programming/Realtime Shadow

It's not that it doesn't return dynamic vertex positions...

The problem is that there is no way to set one MD2 to the same point in it's animation as another.

The dynamic vertex issue affects both, and is what makes it impossible to cast a shadow onto animated meshes.

I do have one theory that might enable casting shadows onto MD2's, but it would require the user to disable and reenable the shadow every time they changed the animation it is playing.

I really don't want to bother any more with trying to get MD2 to work though, it's a dead format and people should stop using it. :-)