Slightly off topic, but "Rob Cummings" once did a code archive thing where I could not see his point.
This is a Blitz3D built-in code example - can someone explain the following to me:
However, if I comment out two lines
I see the same effect (there is no visual difference) - so, what is the point of this? In both cases I am seeing a grey sphere. Is the demo a bit lame or should I be seeing a visual effect that my Radeon is not showing me?
This is a Blitz3D built-in code example - can someone explain the following to me:
Graphics3D 640,480 ,16,2 camera=CreateCamera() ent=CreateSphere() EntityFX ent,2 ; enable vertex colors LightMesh ent,255,255,0,50,-20,20,-20 ; apply fake lighting MoveEntity camera,0,2,-10 PointEntity camera,ent While Not KeyDown(1) RenderWorld Flip Wend End
However, if I comment out two lines
;EntityFX ent,2 ; enable vertex colors ;LightMesh ent,255,255,0,50,-20,20,-20 ; apply fake lighting
I see the same effect (there is no visual difference) - so, what is the point of this? In both cases I am seeing a grey sphere. Is the demo a bit lame or should I be seeing a visual effect that my Radeon is not showing me?