I use it for a single surface 2D graphics system. I never liked the 3D sprites myself, instead I prefer this.
It's fast, I can use transparency, vertex colours, rotation, scaling... all whilst using the same techniques and disciplines as when using the 2D command set.
It took a while to build the engine, but once it was ready...
It's fast, I can use transparency, vertex colours, rotation, scaling... all whilst using the same techniques and disciplines as when using the 2D command set.
It took a while to build the engine, but once it was ready...