Oh ye, I think I'm good enough with maths.
Coldet. I'll look into it. Thanks.
You didnt read the "great idea" at the end. I was saying, same like you, that that would be slow, so I should have probably devoted more space to the other idea that i want to work on now. I just talked about the first idea in case anyone could notice any obvious improvements. Also I think it will be faster than swifts. A shadow of a 2000 poly mesh would be made of about 300 polys, since only outlines are calculated and the rest is filled in, but cut off at the edges of any reciever poly. So maybe more polys in some cases, but linepick will be gone...
Oh and isnt the way of doing shadows you mentioned, basically sswifts one?
Coldet. I'll look into it. Thanks.
You didnt read the "great idea" at the end. I was saying, same like you, that that would be slow, so I should have probably devoted more space to the other idea that i want to work on now. I just talked about the first idea in case anyone could notice any obvious improvements. Also I think it will be faster than swifts. A shadow of a 2000 poly mesh would be made of about 300 polys, since only outlines are calculated and the rest is filled in, but cut off at the edges of any reciever poly. So maybe more polys in some cases, but linepick will be gone...
Oh and isnt the way of doing shadows you mentioned, basically sswifts one?