Tokamak And Ode

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GW->the verlet system, ill check it out.

Wayne->are you saying you want me to define the quirky bugs and swapping. if so, when i used the newer version of the ode wrapper, and i passed values in for x and z, i reallized that ode swapped them. in other words, x became z and z became x. thats really fustrating when you get used to a certain 3d axis. Quirky bugs i cant remember all of them but one i do remember is when bouncing a cube on a plane, part of the cube always rest under the plane to the point where as if you have the plane on alpha you can see it. In other words it wouldnt look realistic if part of your car tire sat under the plane if you get where im coming from. Thats not really quirky, perhaps if i played around with it more i might get a solution, but i played around with it alot and never solved the problem.