Blitz not reading in bitmaps properly? Colour prob

Blitz3D Forums/Blitz3D Programming/Blitz not reading in bitmaps properly? Colour prob

You could just use a value of $040404 to represent black instead. When read in 16 bit mode it would come back as $000400 on a card using a565 mode. Or, to be even safer use $080808 for those rare cards that use a555 (15 bit) format.