Thanks for the code sweenie, i didnt know that tokamak had a sliderjoint, sliders are very useful for suspension as well as hinges too. Your code uses a universal spring. Universal springs wont work well with racing simulations.
As far as i know, suspension forces that act on a car and wheel must always act in body coordinates. Which of course youll have to transform to world coordinates when using tokamak.
The suspension problem is solved, but the world torque and world angle are a big issue. I'll have to see if i can get around this.
As far as i know, suspension forces that act on a car and wheel must always act in body coordinates. Which of course youll have to transform to world coordinates when using tokamak.
The suspension problem is solved, but the world torque and world angle are a big issue. I'll have to see if i can get around this.