Firstly, the 3dsMax format is Max, and neither Milkshape nor Cinema4d support it. Secondly, if you mean 3ds, you apparently didn't read my earlier reply. 3ds DOES NOT SUPPORT BONE.
Absolutely, I was just using an example of the process he's going to go through. I read your reply but I wasn't replying to your message, I was replying to his. In yours you made an excellent suggestion - "use B3D", but he needs to know more than that seeing as hes not working with a native B3D export. Just giving him some friendly prods in the right direction. :)
I was describing a method for converting models to B3D through other programs. As I said in my post, he'll run into problems with animations doing exactly that, so suggested he find a suite that works right for him. Obviously I can't tell him exactly how to do it from C4D as I don't have it and don't know what formats it exports.
Apologies if you somehow took offence to my post - just trying to help the guy.
+BlackD