Ie, try exporting to a program that has B3D features. For instance, MilkShape 3D. Export from Cinema4D to 3DSMax format then load that in Milkshape3D and export it to B3D format. It takes a little bit more time, but an extra 20 seconds compared to what it took to create the model, and bone it, and animate it? Thats nothing. :)
Although, in some two-format conversions you'll get errors happening with animations simply because somewhere along the way, one of the programs might not be 100% correct on its file structure - so if such errors happen, try other conversion formats until you get one which works just right.
+BlackD
Although, in some two-format conversions you'll get errors happening with animations simply because somewhere along the way, one of the programs might not be 100% correct on its file structure - so if such errors happen, try other conversion formats until you get one which works just right.
+BlackD