All the models are from polycount, I've emailed the authors to make sure it's ok to use them, I'm sure it'll be fine but it's always good to check these things out.
Richard, the thing is if you're holding a gun from the hip you're going to be side on. Quite frankly when you're playing the game it's not really an issue, the gun should be pointing forward the whole time, but it doesn't look right when you're running. There should be a version of the aninmation for shooting where the gun is pointed straight ahead, it wouldn't be a problem doing it apart from the memory usage for the animations.
I'm not sure what limit we should use really, as in the grand scheme of things with 64mb+ cards we shouldn't worry. Maybe we should think about minimum specs and not go over it.
The big beasty up there is 128x128 x 8 frames x 16 rotations, as a 256 colour png it's 0.5mb which isn't really that much.
So question... do we set a minimum spec? 16mb? 32mb? Discuss.
Oh, I'll upload a new version tomorrow, everything's been a bit hectic this evening as I had to take the cat to the vet!
Richard, the thing is if you're holding a gun from the hip you're going to be side on. Quite frankly when you're playing the game it's not really an issue, the gun should be pointing forward the whole time, but it doesn't look right when you're running. There should be a version of the aninmation for shooting where the gun is pointed straight ahead, it wouldn't be a problem doing it apart from the memory usage for the animations.
I'm not sure what limit we should use really, as in the grand scheme of things with 64mb+ cards we shouldn't worry. Maybe we should think about minimum specs and not go over it.
The big beasty up there is 128x128 x 8 frames x 16 rotations, as a 256 colour png it's 0.5mb which isn't really that much.
So question... do we set a minimum spec? 16mb? 32mb? Discuss.
Oh, I'll upload a new version tomorrow, everything's been a bit hectic this evening as I had to take the cat to the vet!