i dont think you can have a 360° FOV camera - guess 180 is the max. (CameraZoom ). I don't understand the other question. Lignmapping is something that is done as a pre-render process, and saved as an additional texture layer. In the codearchive there are several lightmappers, including YAL.
If you wanna be smart, use two lightmaps for each room, one with and an other one without a lightbulbs light. So you can switch the lightmaps when the player is pushing the light swich.
If you wanna be smart, use two lightmaps for each room, one with and an other one without a lightbulbs light. So you can switch the lightmaps when the player is pushing the light swich.