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On-Line Todo list
Recent Updates:
10-10-04 :
Rob
- Updated player.bb added better collision for player/player alien/player also updated the strafe/turn mode so if you're surrounded by aliens so you can't move your player will still rotate even if you're firing.
- Updated Alien.bb, all new Ai and Control code using the same collision system as in player.bb, aliens now have a speed variable in their type so you can have fast and slow ones, and indeed static ones.
- Updated Utils.bb, added new collision system in.
- Added debuglines.bb, just a new thing for putting all debug stuff in one place, just basic utils for drawing lines, text and circles.
- Added global debugmode to player.bb (and debug drawing) for easy debug info on and off
- Updated all player gfx, updated all alien gfx.
- Split media.zip as it was getting too big.
06-10-04 :
Rob
- Updated Player.bb with a new map (looks like the intex system now) with some of Rims code too
- Updated player.bb to deal with different characters with differect graphic sets and speeds
- Updated Engine.bb to get draw order correct.
- Added explode function to weapons.bb, updated bullet type to account for this. Usage explode(x,y)
- Added explode to the script and remove(collision) to script too
- Added a barrel object type that explodes
Rims
- Updated Player.bb (damagetile function) to fix vis problem
10-10-04 :
Rob
- Updated player.bb added better collision for player/player alien/player also updated the strafe/turn mode so if you're surrounded by aliens so you can't move your player will still rotate even if you're firing.
- Updated Alien.bb, all new Ai and Control code using the same collision system as in player.bb, aliens now have a speed variable in their type so you can have fast and slow ones, and indeed static ones.
- Updated Utils.bb, added new collision system in.
- Added debuglines.bb, just a new thing for putting all debug stuff in one place, just basic utils for drawing lines, text and circles.
- Added global debugmode to player.bb (and debug drawing) for easy debug info on and off
- Updated all player gfx, updated all alien gfx.
- Split media.zip as it was getting too big.
06-10-04 :
Rob
- Updated Player.bb with a new map (looks like the intex system now) with some of Rims code too
- Updated player.bb to deal with different characters with differect graphic sets and speeds
- Updated Engine.bb to get draw order correct.
- Added explode function to weapons.bb, updated bullet type to account for this. Usage explode(x,y)
- Added explode to the script and remove(collision) to script too
- Added a barrel object type that explodes
Rims
- Updated Player.bb (damagetile function) to fix vis problem
To Do:
Improve collision alien/walls and player/walls
Add more alien types
Add more player types
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