Not true at all
Works perfectly here! Perhaps posting a more complete code sample which demonstrates the problem. It's easy to miss something obvious!
Graphics3D 640,480,32,2 cam = CreateCamera() lit = CreateLight() cube = CreateCube() PositionEntity lit,0,0,-10 PositionEntity cam,0,0,-10 t1=LoadTexture("shingle.png") EntityTexture cube,t1 While Not KeyDown(1) If KeyDown(16) Then FreeTexture t1 t2=LoadTexture("max.png") EntityTexture cube,t2 EndIf RenderWorld Flip Wend End
Works perfectly here! Perhaps posting a more complete code sample which demonstrates the problem. It's easy to miss something obvious!