Jedive, with the work I have put into this, it really bears no resemblance to Blitz. I have bypassed most of the Blitz routines, because they were too slow or incomplete. I already talked to the author of BVM, and he has no problem. I would also clear it with Blitz Research. I don't expect a problem, because I have eliminated 95% of the Blitz commands. The script programmer would use commands like LoadMap(), JoinServer(), SpawnPlayer(), etc., and then the basic math commands that every language has. You wouldn't even be able to access mesh data or load file formats other than the special engine formats, so there is no chance of anyone replacing Blitz3D with this. It's more like programming in QuakeC.
More engine info
Blitz3D Forums/Blitz3D Programming/More engine infoThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.