More engine info

Blitz3D Forums/Blitz3D Programming/More engine info

Slenkar, please stop posting gibberish.

Hujiklo, you are right, you have to sandwich the light decal on top of the lightmap layer, and under the texture layer.

So your lightmap texture layer would be 0. Then you use additive blending to add the dynamic light decal, layer 1. Then add your texture layer on top of that, at layer 2.

Your lightmap should NOT use modulate2x blending. Instead, your texture should use modulate2x blending. This also has the benefit of keeping your vertex-lit and lightmapped objects looking uniform.

Skitchy, the source for this will not be available, except maybe to someone who contacts me privately and is willing to pay a lot. (Well, not a lot considering everything it does, but more than a "cheap" gamedeve system.) I am leaning towards a modifiable engine, accessible via script, but something like that would probably be aimed more at the TGC community. You will never see a "cheap easy-to-use Blitz engine source", because it would frankly be unprofitable.