More engine info

Blitz3D Forums/Blitz3D Programming/More engine info

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"For example, if point A is in one portalzone and point B is in another non-visible portalzone, we can return False without even checking visibility between the two."

So blasting away in the direction of the enemy spawn across the map in the hope of getting a random headshot won't work? Damn. There goes my "skill" ;)

+BlackD