Halo - sorry to go on about this but it has been causing me sleepless nights just recently as I can't make any real progress until I've nailed my lighting method down.
I've experimented with every last method that I can think of and they've all produced a sort of lame half-light in areas of darkness that isn't really convincing at all.
Unless I'm missing something, a decal light will only make a black area of shadowmap a lighter shade of grey won't it? It will not brighten up the underlying texture at all?
(I'm sure I read somewhere that Blitz will do realtime lighting if the level map is an imported BSP map - this apparently can be shadow mapped and will still allow some sort of dynamic lighting. It's something I think I'll have to investigate properly.)
I've experimented with every last method that I can think of and they've all produced a sort of lame half-light in areas of darkness that isn't really convincing at all.
Unless I'm missing something, a decal light will only make a black area of shadowmap a lighter shade of grey won't it? It will not brighten up the underlying texture at all?
(I'm sure I read somewhere that Blitz will do realtime lighting if the level map is an imported BSP map - this apparently can be shadow mapped and will still allow some sort of dynamic lighting. It's something I think I'll have to investigate properly.)