Another question then:
How much would it slow things down to have a 100 000 poly object hidden all the time during execution of the game? Using HideEntity of course. Would it slow anything down at all?
Edit- OK I guess I'll test myself now that i get the time :)
How much would it slow things down to have a 100 000 poly object hidden all the time during execution of the game? Using HideEntity of course. Would it slow anything down at all?
Edit- OK I guess I'll test myself now that i get the time :)