Is it possible to load a .3ds mesh into Blitz3D and paint a texture onto it?
I've tried but it just paints the mesh in flat colour.
Also tried converting the .3ds mesh to .b3d then adding a texture but I get the same flat colour.
What is preventing the texture being mapped onto the mesh?
I've tried but it just paints the mesh in flat colour.
Also tried converting the .3ds mesh to .b3d then adding a texture but I get the same flat colour.
What is preventing the texture being mapped onto the mesh?