Heh actually be meaning to do one..I'll do a little 3d-ish 2d demo with some cloudes, a sun, rain, and reflective water. Then i'll be moving onto some 3d examples though...so if any of you have anything 2d-wise you'd like to see demonstrated in it, ask now ;)
Rob, I have a depth of field with distance based heat-shimmer.(I.e pixels further in the distance shimmer, per-pixel) just need to find a level that shows it off well.
The blur method will be improved btw. It's on the right track, it looks fine(imo) until you blur it too much, and like you say it doubles up on it's self.
Rob, I have a depth of field with distance based heat-shimmer.(I.e pixels further in the distance shimmer, per-pixel) just need to find a level that shows it off well.
The blur method will be improved btw. It's on the right track, it looks fine(imo) until you blur it too much, and like you say it doubles up on it's self.