CP - Alien Breed Remake - 5

Miscellaneous Forums/Blitz Showcase/CP - Alien Breed Remake - 5

Sorted the destorying doors problem, they needed an ondestroy script too.

test.obj
total objects = 37

image = 0
trigger = onover()
description = Ammo
addammo(50)|remove(me)

image = 1
trigger = onover()
description = Health
addhealth(10)|playsoundonce(health_pickup)|remove(me)

image = 2
trigger = onover()
description = Key (yellow)
addkey(1)|playsoundonce(key_pickup)|remove(me)

image = 3
trigger = onover()
description = Key (red)
addkey(2)|playsoundonce(key_pickup)|remove(me)

image = 4
trigger = onover()
description = Key (green)
addkey(3)|playsoundonce(key_pickup)|remove(me)

image = 5
trigger = onover()
description = Key (blue)
addkey(4)|playsoundonce(key_pickup)|remove(me)

image = 6
trigger = ontouch()|ondestroy()
description = Door (yellow)
checkkey(1)|opendoor()|remove(nearby)
opendoor()|remove(nearby)

image = 7
trigger = ontouch()|ondestroy()
description = Door (yellow)
checkkey(1)|opendoor()|remove(nearby)
opendoor()|remove(nearby)

image = 8
trigger = onover()
description = 100 Credit
addcredit(100)|remove(me)

image = 9
trigger = onover()
description = 50 Credit
addcredit(50)|remove(me)

image = 10
trigger = onover()
description = 10 Credit
addcredit(10)|remove(me)

image = 11
trigger = ontouch()|ondestroy()
description = Door (red)
checkkey(2)|opendoor()|remove(nearby)
opendoor()|remove(nearby)

image = 12
trigger = ontouch()|ondestroy()
description = Door (red)
checkkey(2)|opendoor()|remove(nearby)
opendoor()|remove(nearby)

image = 13
trigger = ontouch()|ondestroy()
description = Door (blue)
checkkey(4)|opendoor()|remove(nearby)
opendoor()|remove(nearby)

image = 14
trigger = ontouch()|ondestroy()
description = Door (blue)
checkkey(4)|opendoor()|remove(nearby)
opendoor()|remove(nearby)

image = 15
trigger = ontouch()|ondestroy()
description = Door (green)
checkkey(3)|opendoor()|remove(nearby)
opendoor()|remove(nearby)

image = 16
trigger = ontouch()|ondestroy()
description = Door (green)
checkkey(3)|opendoor()|remove(nearby)
opendoor()|remove(nearby)

image = 17
trigger = onaction()
description = Intex System
intex()

image = 18
trigger = onaction()
description = Intex System
intex()

image = 19
trigger = onaction()
description = Intex System
intex()

image = 20
trigger = onaction()
description = Intex System
intex()

image = 21
trigger = onover()
description = weapon (Broadhurst DJ Twinfire 3LG)
pickupweapon(1)|remove(me)

image = 22
trigger = onover()
description = weapon (Dalton Arc Flame)
pickupweapon(2)|remove(me)

image = 23
trigger = onover()
description = weapon (Robinson Plasma Gun)
pickupweapon(3)|remove(me)

image = 24
trigger = onover()
description = weapon (Ryxx Firebolt MK22)
pickupweapon(4)|remove(me)

image = 25
trigger = onover()
description = weapon (Styrling Multimatic)
pickupweapon(5)|remove(me)

image = 26
trigger = onover()
description = weapon (High Impact Astro Laser)
pickupweapon(6)|remove(me)

image = 27
trigger = onload()
description = alien spawn point (normal alien) [normal?]
createalien(alien)|remove(me)

image = 28
trigger = onload()
description = alien spawn point (hugger)
createalien(hugger)|remove(me)

image = 29
trigger = onevery(10)
description = every 10 seconds create an alien
createalien(alien)

image = 30
trigger = onevery(30)
description = every 30 seconds create an alien
createalien(alien)

image = 31
trigger = onevery(10)
description = every 10 seconds create a hugger
createalien(hugger)

image = 32
trigger = onevery(30)
description = every 30 seconds create a hugger
createalien(hugger)

image = 33
trigger = onload()
description = player one start position
positionplayer(1)|remove(me)

image = 34
trigger = onload()
description = player two start position
positionplayer(2)|remove(me)

image = 35
trigger = ontouch()|ondestroy()
description = no key door (horizontal)
opendoor()|remove(nearby)
opendoor()|remove(nearby)

image = 36
trigger = ontouch()|ondestroy()
description = no key door (vertical)
opendoor()|remove(nearby)
opendoor()|remove(nearby)