In fact this *may* apply to any Pick command on a polygon-enabled mesh.
Will chopping a level into sections (different meshes) increase pick speed? It seems that Blitz has to loop through all polys in a picked mesh every time in order to find the relevant tri/normals etc. Therefore (in theory) having more meshes with smaller polycounts instead of 1 big one would give a boost???
Of course the balance is between more surfaces vs. pick speedup, and I don't know where the scale tips. If you've got a lot of picks going on it may be worth it though.
Or am I talking nonsense?
Will chopping a level into sections (different meshes) increase pick speed? It seems that Blitz has to loop through all polys in a picked mesh every time in order to find the relevant tri/normals etc. Therefore (in theory) having more meshes with smaller polycounts instead of 1 big one would give a boost???
Of course the balance is between more surfaces vs. pick speedup, and I don't know where the scale tips. If you've got a lot of picks going on it may be worth it though.
Or am I talking nonsense?