Volume shadows o dynamics shadows

Blitz3D Forums/Blitz3D Programming/Volume shadows o dynamics shadows

1. Which version of my shadow system do you have? The version number is in the filename.

Swift Shadow System - 105.bb


2. How many lights do you have casting shadows?
1


3. How many characters which are casting shadows are visible to the camera at once?
I use you example with caster_2 is the player and Receiver_2 is the scenary with 3000 polygons

4. That 3000 polygons... Is that the number of polygons total, in all the receivers? Or is that the number of polygons the shadow system tells you are in the shadows that have been generated?

Yes, I use 3000 polygons in one/all receivers

5. Are you using frame tweening? You should be calling UpdateShadows() between UpdateWorld, and Renderworld, once per Flip. If you have a loop within your main game loop which calls captureworld, and you have the UpdateShadows() command in there, you're calling it too often.

I use UpdateShadows()

6. What resolution are you using for the shadows?
256

7. Are you disabling shadows for objects which are in the distance and out of view of the camera?

?
Can you tell me realize it?

8. What kind of video card and CPU do you have?

P-IV 3,2GHz 2G Ram , 256 3D.


I use you example change caster_2 and receiver_2 , the others receivers is deleted, Can you send me another example,please?.