That looks cool to me rims, It'll probably be better to do it with a imagebuffer and writepixelfasts too for performance (theres a couple of writergb function in intexnew.bb). Of course with the bigger map you're going to have to sort out some kind of y offset as you're printing 512 pixels tall on a 480 screen.
I was going to make mine double size, include doors and players too. I also thought it would be nice to make the players glow.
I was going to make mine double size, include doors and players too. I also thought it would be nice to make the players glow.