Cubic Splines

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Ok, well you can get the frames that past by during multiplayer by dividing logic frames per second by 1000 milliseconds. In a 30 lfps game you have .03 frames per second. Multiply that by the ping to get how many logic frames have passed since you last recieved a message ... something like that. Or better still just capture the time you last recieved a message and get the delay by Millisecs() - lastMessage#.

So

framesPast = ( .03 * (Millisecs() - lastMessage#) )

err... anyway going to think some more about this.