Shaders ?

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Technically, yes, that could be called shaders.

My definition of shaders is pretty general, to me they're a system which allows me to control the textures, UV coordinates, and vertex positions through a high level scripting language or definitions file (I call mine materials).

For example, I could add this line to a shader of my own

vprog X Sawtooth 0.25 W



And the equation would be, pretty much, x = x + |sin(time * 0.25)*W . The position of the vertex would be reverted back to its original position before updating it to its new position so that nothing horrendous occurs.