What's up with all the empty replies?
Anyway, to achieve this, you'll have to parent it yourself.
Just knocked this up, don't blame me if it sets fire to your dog.
With that you can manually create position only parent/child relationships for one entity at a time.
entityParentPosition(Ball,Camera)
then call updateLinks once per frame.
Anyway, to achieve this, you'll have to parent it yourself.
Just knocked this up, don't blame me if it sets fire to your dog.
type link field rX#,ry#,rz# field ent1,ent2 end type function entityParentPosition(entity,parent) o.link=new link o\rx=entityX(entity)-entityX(parent) o\ry=entityY(entity)-entityY(parent) o\rz=entityZ(entity)-entityZ(parent) o\ent1=entity o\ent2=parent end function function updateLinks() for l.link =each link positionEntity l\ent1,entityX(l\ent2)+l\rx,entityY(l\ent2)+l\ry,entityZ(l\ent2)+l\rz next end function
With that you can manually create position only parent/child relationships for one entity at a time.
entityParentPosition(Ball,Camera)
then call updateLinks once per frame.