Strange CopyEntity Mesh Glitches...

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I am having some weird issues with using CopyEntity to duplicate 3d meshes. It works fine w/ static meshes, but w/ animated meshes (MD2 or B3D) they get all weird and the vertices explode all over the place and attach themselves to each other. The strange part is that the same code used to work fine (w/ 10 animated enemies), then it just stopped working!

It would seem insane if I have to re-load the model every time I need another enemy. The amount of load time and RAM needed would kill the game. If anyone has a fix for this, please let me know. Thanks