weekly modeling comp: Shield

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@RiverRatt & Nick Igoe
looking good.

You should push yourselves with the texture by trying to make it look worn, used, older, etc. Unless this was just crafted by a metalsmith :P

Adding touches of realism really can push the textures over the top. Scratches, rust, dirt, blood, paint peeling, faded imagry, stuff like that really doesnt take that much longer but really makes the piece look a lot more believable and less CG generated.