I had my shield done in wings at 390 tris, then when I exported it to 3ds format. It turned into over 750. Why would eporting add triangles? And what could I do about it.
I tried optimizing it with lith but that did not do much.
I tried optimizing it with lith but that did not do much.
Wings doesn't report tris, only polygons - i.e. your mesh is 390 polys, not tris. Exporting to 3DS format automatically triangulates the mesh.