CP - Alien Breed Remake - 5

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The editor needs a manual of sorts... I've not fired it up for ages and I have no idea how to use it! How do you get the vis collisions in? What is the green collision box? What's the hitpoint layer?

I love the room drawing thing, very cool.


In engine.bb the object layer needs to be drawn before the players and aliens. I think the order should be:
	drawmap(ScreenX,ScreenY,1)
	drawparticles(0)
	drawmap(ScreenX,ScreenY,2)
	drawmap(ScreenX,ScreenY,3)
	drawbullets()
	Alien_DrawAll()
	Player_DrawAll()
	drawAnimations()
	drawparticles(1)
	drawmap(ScreenX,ScreenY,4)
	drawHUD()


Also set the turn delay to: turndelay = (turndelay + 1) Mod 3 as there's twice as many turns now it looks a little sluggish.

Also when you shoot out doors sometimes the door doesn't open and it just removes a single door block, the vis doesn't fire and it just looks weird!

And your new test.map doesn't have enough keys to get round without blasting out a few doors. (I was going to fix this but I couldn't work out how to use the editor!)

If you change the hugger2 to hugger3 prepared to be grossed out!

The new detail layer works really well, I like it a lot, it certainly gives the level more life, you were spot on with that suggestion.

For bandwidth issues it could be worth splitting the sound out of the media too, and put dates on when each of the files were updated, this way if only the code is updated or only the graphics then people won't be downloading all the sound and graphics and everything each time. Also helps with our 56k friends.

Additional ToDo:
Assign different players to their graphics, I think certain guns should only be able to be carried by certain players. Ie Player3.png should move a little faster than player2.png but not be able to carry the really heavy weapons for example. Anyway, that's a 'discuss' issue.

Oh, one more thing, the overview map I think is way too detailed, I think all it needs to show are collision blocks and doors and bugger all else, it could be a pixel line drawing, after all, it's a plan not a photograph. Again... discuss!

Anyway, that's about it for now... Time for bed said Zeberdee!