my honest opinion/advise:
* it does not tile. for example: the horizontal bar is gray on one side and brown on the other which causes a very sharp edge. an easy way to check if the texture tiles is use the offset filter.
* not using filters is a very, very good thing, but painting eveything by hand in photoshop requires a lot of skill and loads of experience. try starting (or sticking with) photo material and references.
* stacking beveled rectangles for sci-fi textures is way too 1999...
* if you want to give away a free texture, please make sure that the compression artefacts are reduced to a minimum (i.e. use the higest quality setting).
i'm sorry if i sound rude, i just want to give you some decent advice.
good luck!
* it does not tile. for example: the horizontal bar is gray on one side and brown on the other which causes a very sharp edge. an easy way to check if the texture tiles is use the offset filter.
* not using filters is a very, very good thing, but painting eveything by hand in photoshop requires a lot of skill and loads of experience. try starting (or sticking with) photo material and references.
* stacking beveled rectangles for sci-fi textures is way too 1999...
* if you want to give away a free texture, please make sure that the compression artefacts are reduced to a minimum (i.e. use the higest quality setting).
i'm sorry if i sound rude, i just want to give you some decent advice.
good luck!