I've been thinking about map detail. The current tileset has some detail like scorched tiles, bits of rubble and stuff but they've got a set floor tile to be with.

If we add another layer (at the end of the map array) we can add transparent tiles to any base layer and vary the look of the level considerably.

What do you all think? I think it's probably the best way to go.

If we add another layer (at the end of the map array) we can add transparent tiles to any base layer and vary the look of the level considerably.

What do you all think? I think it's probably the best way to go.