Dynamic Mesh Creation

Blitz3D Forums/Blitz3D Programming/Dynamic Mesh Creation

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Modified the add_flag section - should work ..

If add_flag
		TFormPoint -1,.01,0,bike, 0
		AddVertex trail_surf,TFormedX(),TFormedY(),TFormedZ()
		TFormPoint 1,.01,0,bike,0
		AddVertex trail_surf,TFormedX(),TFormedY(),TFormedZ()
		AddTriangle trail_surf,trail_vert,trail_vert+2,trail_vert+3
		AddTriangle trail_surf,trail_vert,trail_vert+3,trail_vert+1
		AddTriangle trail_surf,trail_vert,trail_vert+3,trail_vert+2
		AddTriangle trail_surf,trail_vert,trail_vert+1,trail_vert+3
		trail_vert=trail_vert+2
	Else
		TFormPoint 1,.01,0,bike,0
		VertexCoords trail_surf,trail_vert,TFormedX(),TFormedY(),TFormedZ() 
		TFormPoint -1,.01,0,bike, 0
		VertexCoords trail_surf,trail_vert+1,TFormedX(),TFormedY(),TFormedZ()
	EndIf