Pert, yeah, I noticed that too, I'm looking into the sorting the collisions. Not sure why it's any different, but it is for some reason. The five keys thing, no idea about that?!
edit..
fixed it... it's a float thing! Just put this bit over the top of the collect object in players.bb
There's still a bug in aliens.bb as the aliens are overlapping... I'm not too worried about that though as I'm going to be re-writing that soon.
edit..
fixed it... it's a float thing! Just put this bit over the top of the collect object in players.bb
; collect objects xx=Floor(pl\x/32) yy=Floor(pl\y/32) If map(xx,yy,LayerObject)>0 If Instr(objectdef(map(xx,yy,LayerObject))\trigger,ScriptTrigger_OnOver) Then RunScript(pl,objectdef(map(xx,yy,LayerObject)),ScriptTrigger_OnOver,pl\x,pl\y) End If
There's still a bug in aliens.bb as the aliens are overlapping... I'm not too worried about that though as I'm going to be re-writing that soon.