Ah, number of texture units = number of hardware accelerated layers? That makes sense, I guess. Dreamora, that command gives a 2 for the GeForce2 MX I use for low-end testing, by the way.
Would anyone be interested in a lil' executable that spat out a text file of the DX caps of a given graphics card?
Would anyone be interested in a lil' executable that spat out a text file of the DX caps of a given graphics card?