I can second the recommendation for that book. It's a great read if you can't get your head around getting from the crappy procedural surfaces Halo refers to through to the layered textures you find in Doom, Quake, Unreal et al. It broadly covers all the bases, medieval, industrial, scifi and make sures it explains everything you need to do and why you're doing it.
It's All In The Textures...
Miscellaneous Forums/Graphics Showcase/It's All In The Textures...The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.