weekly modeling comp: Spaceships

Miscellaneous Forums/Graphics Showcase/weekly modeling comp: Spaceships

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

RiverRatt:
Likes:
I like the general ship shape/design it looks like it could be a real ship, the only criticism I can think of with this is that I don't see how it would land without damaging that missile rack underneath it. (presumably landing legs would come down or something, but there is no indication of that).

(I realise that mine doesn't have that, but it's so obviously not intended to be a realistic design).

Dislikes (it looks long, but it's all really just addressing the same issue):
The texture (I suck at texturing too, but I can tell when something has been textured nicely).
You could add a lot of detail with the texture (for instance, simple rectangles with a bit of depth to them at the base to infer landing struts).
A ship designation, i.e. a logo representing the owner of the ship (i.e. corporate ship, military, pirate, etc). or even just the name of the owner and a ship number would add to the design.
A bit of damage to the hull, energy blasts, make it look like it's been used. This is one of the things ILM got right in the original star wars, they made the spaceships look like they've been used, making them more realistic.

Something I understand (but seem to be unable to implement very often) is that simple details can make a simple model look so much better. A door for instance, or hinges at the rear of the window if it lifts up, perhaps some metal struts along the edges of the window to hold the glass in position.

Apologies for the long posts, but I think your ship could be made to look really good. (I hate reading long posts, so I'll forgive you if you just skip this).