"RotateEntity spin\entityhandle" - does not, and it will not work.
Rotateentity spin\entityhandle, Pitch, Yaw, Roll - works
I ussually have something like this on the main loop:
You should have a Field called Entity or Ent
Type Weapon
Field Ent
end type
Load the Mesh into weapon\ent
then on your function:
If EntityCollided(camera,weapon)
HideEntity weapon\ent
weapon\pickedup = True
EndIf
Rotateentity spin\entityhandle, Pitch, Yaw, Roll - works
I ussually have something like this on the main loop:
a=a+1 rotateentity MyEntity,a,a,a
You should have a Field called Entity or Ent
Type Weapon
Field Ent
end type
Load the Mesh into weapon\ent
then on your function:
If EntityCollided(camera,weapon)
HideEntity weapon\ent
weapon\pickedup = True
EndIf