Problems with Rotating

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"RotateEntity spin\entityhandle" - does not, and it will not work.
Rotateentity spin\entityhandle, Pitch, Yaw, Roll - works

I ussually have something like this on the main loop:
a=a+1
rotateentity MyEntity,a,a,a


You should have a Field called Entity or Ent
Type Weapon
Field Ent
end type

Load the Mesh into weapon\ent
then on your function:

If EntityCollided(camera,weapon)
HideEntity weapon\ent
weapon\pickedup = True
EndIf