Thanks for the drag code. Thought that might be the case. :)
As for your point to point example, is there a way of just detecting when two specific x,y coords intersect as opposed to the whole sprite (oops, I mean.. image) intersecting? ;)
As for your point to point example, is there a way of just detecting when two specific x,y coords intersect as opposed to the whole sprite (oops, I mean.. image) intersecting? ;)