Ok here's what I got when I tried to figure out what Blitzmax really was( some months ago )I think most of this is still true. -Edited some stuff
ANYTHING IS SUBJECT TO CHANGE
-More advanced OOP, Improved Types!
-Mac,Windows and Linux platform compatible (With exactly the same code!)
-Still as easy and user friendly as blitz has always been.
-Improved 2D commands like rotation,scaling and Alpha
-Includes the OpenGL commands set, means you can (technically) do your own graphics engine
-OpenGL commands set will be updated to support the newest features
-Modules, which adds new commands. You don't need to import them they import themselves if you use commands within them. People will be able to make their own modules.
-All code to some commands are OPEN = Pro Programmers can upgrade BlitzMax in ways never before possible! (You can add your own commands)
-You'll be able to stream images/sounds.
-The 3D part of BlitzMax will come after BlitzMax is relesed.
ANYTHING IS SUBJECT TO CHANGE
-More advanced OOP, Improved Types!
-Mac,Windows and Linux platform compatible (With exactly the same code!)
-Still as easy and user friendly as blitz has always been.
-Improved 2D commands like rotation,scaling and Alpha
-Includes the OpenGL commands set, means you can (technically) do your own graphics engine
-OpenGL commands set will be updated to support the newest features
-Modules, which adds new commands. You don't need to import them they import themselves if you use commands within them. People will be able to make their own modules.
-All code to some commands are OPEN = Pro Programmers can upgrade BlitzMax in ways never before possible! (You can add your own commands)
-You'll be able to stream images/sounds.
-The 3D part of BlitzMax will come after BlitzMax is relesed.